![]() ![]() This is the kind of game begging for a Plasma Cutter peripheral that you can pop the Wiimote into.A massive deep-space mining ship goes dark after unearthing a strange artifact on a distant planet. Besides, you activate the alt-fires in this by turning the Wii remote sideways, which is so stupidly cool that I can’t help but love how the guns are handled. ![]() Upgrades that you find in the wild seem to only affect ammo capacity, which is a little boring, but it’d be tough to think of a better way to implement them. All of these have been brought over faithfully into Extraction, with the only notable change being the reigning in of the Plasma Cutter and a few extra additions: the Rivet Gun is a heavy-but-bottomless single-shot projectile thrower, the P-Sec pistol works like your traditional spammy rail shooter handgun, and the Arc Welder is a chain lightning gun that cooks multiple enemies about as well as the phrase “chain lightning gun” should imply. Dead Space’s original lineup of guns had a lot of personality to them, with each one serving a very strict purpose the Plasma Cutter being an exceptionally strong all-rounder kind of invalidated most of its friends, but the Ripper still excelled in close-quarters, the Contact Beam worked to let you kill whatever you pointed it at so long as you could charge it up, and the Line Gun cleaved through packed enemies like three hundred amps through butter. Where Extraction really shines, however, is in how the characters of the weapons have transitioned to the rail shooter format.
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